Malcancior Precien Kordovius

Notes from 1/15
  • Silus and party are going to the tallest place in the upper hive to get his implant
  • Bartender meets Silus at the top of the hive

    • 9 other figures are in the sketchy shack

      • Most have some kind of augmentation
    • Silus has the implant and is sent to the back room

      • All of the other people jack in too
      • The Conduit passes through, drives people attached insane

        • Silus tries to flee, engages in combat
  • Combat:

    • We routed the enemy, captured a few
  • Examining the shack

    • Seems like it's regularly been used
  • Interrogating the captured hiver

    • Explains that there is a presence in the hive called "The Worm"
    • Attaching to the Conduit allows them to commune with the Worm as it comes and goes
    • Leaders are hardwired into the Conduit
    • Trying to predict what the Worm is doing and where it is going
    • Interrogation:

      • Where are the elders and where to find them

        • Scattered around the entire hive
        • The more circuitry you have, the more open to the conduit they are
        • Leaders are going to have more implants, they are energy hubs
      • Does he know anything about the missing medical ship

        • There is great destruction there, but he doesn't know any specifics
      • Tell us about the Sphecter(s)

        • They are miracles of the worm. 
        • Ever since the worm started happening, the Servitors came home and acted normal
      • Do you know what happened to Jarisanth Solus

        • No
    • Left Silus on roof to monitor
  • 24 hour skip
  • Went to mod specialist

    • Didn't find anything on the eye itself, no image, nothing strange
  • Went to the bar

    • Completely boarded up, nobody present
    • Trap door led to a cellar, wall panels removed to provide access to the Conduit
  • Visited the Adeptus Mechanicus to see if they know anything

    • Are brought to a huge cavern to meet with Magos Kaios
    • ​​​​​​​Given a box with an EMP grenade
    • Given an ointment for the cogitator from Jarisanth
  • Went back to the safehouse

    • Plugged in the cogitator

      • Printed a page
      • Started feeling the presence of the worm
    • Steam filled the room, we broke out
    • Unplugged the cogitator, stopped printing
  • Contacted Centilly to get us a new safehouse

    • ​​​​​​​Abandoned warehouse in the lower district
  • ​​​​​​​Heading to the Arbitrator HQ

    • Meet up with Corpulous

      • He tells us Centilly died because we didn't tell him not to go into the safehouse

        • Centilly wrote a thing on the wall before he died:

          • C-Utoxa Ven….. 

            • The end is cut off
  • Another week goes by

    • Corpulous summons us again

      • The missing medical ship has reappeared over the Agri world
      • A few hours later, the ship exploded
  • Party gained 400 experience from this session

 

 

View
Notes from 1/8
Random notes from the session
  • On Hive world – Gossmar                                        

    • Upper, middle, under levels of the hive

      • Upper is low class, melted by the acid rain
      • Middle is the affluent zone, wealthy people
      • Under is mostly industrial
    • Our group is sent to check out an SOS sent out.

      • SOS originated about 3 weeks ago, we do know what device was that sent the signal
    • Rebellion on the Agri world nearby
    • Centilly is the contact we are supposed to meet with, has more information

      • Were each giving a latex overcoat and business suit
  • Went to building where SOS comes from

    • Building is around 25 stories tall, and about the size of a city block
    • Acquired 11 digit passcode for the building stolen from Samuel Wiggins
    • Entered broom closet with computer that sent SOS

      • Have 11 digital ID for the person who used the Beacon

        • Jarisanth Solus, 14th floor, we found a RM24808 medical shipment to the Agri planet

          • He’s been missing for 3 weeks, we have his cogitator, we have his address
  • At Jarisanth’s house, run into an Arbitrator, Martin Corpulus

    • Has been investigating the rebel sympathizers

      • The medical ship has gone missing
    • Jarisanth’s bed is made, no forced signs of entry
    • Door to the balcony is open, has been for a while
    • Found a synthetic eye, bloody on the ground
    • Gun shots in the wall, no sign of any body or blood
    • See camera with a view of the balcony
  • Party Split

    • Stig, Aurelio, Radavan when to Arbites headquarters, then a mod specialist

      • Went to meet with Martin at Arbites headquarters

        • Video feed shows a person running off of the balcony
      • Left the eye with a mod specialist

        • He will disassemble the eye, and wait for us to come back in the morning to view anything that is left on the eye
    • Silas, Grendal went to explore and gain information from the underworld scene

      • Found a guy in a bar with a bunch of uncommon, very expensive mechanical modifications

        • Expensive mod guy is referred to as The Sphecter, who is actually a Servitor

          • He’s got a personality, which is odd
      • Random guy at the bar offers to get Silas an implant to The Conduit

        • Silas is going to meet the guy for the implant in the Upper Hive, at the highest antenna in a matter of hours
  • Party got 300 XP for end of session
View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.